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"I
hadn't worked on a show quite like Castle before. It does
have a wide scope and a range musically. The writers keep
coming up with unique ideas for stories, so the freshness flows from
the top. Every show is a workout that flexes different
musical muscles. "
Robert Duncan
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As the ABC dramedy CASTLE continues through its
fourth season on air, versatile composer ROBERT DUNCAN explores his
work on the show and his previous experiences of scoring hits such
as BUFFY THE VAMPIRE SLAYER, THE UNIT and THE CHICAGO CODE, and
offers an insight into the differences between TV and Film scoring.
Interview by Richard Buxton |
TS- How exactly did
you land the role of
Castle's composer?
RD - I heard
about the show in the
pilot stage and had a
meeting with one of
the executives at
ABC. She then took my
demo CD and gave it to
Castle producers
Andrew Marlowe and
Laurie Zaks. They got
a few submissions, but
kept coming back to me
and eventually I was
chosen. I was very
lucky.
TS- Looking back over
the previous three
seasons of Castle, how
would you say your
music has evolved, and
have such changes been
a result of major
storyline shifts or
you establishing a
greater understanding
of the characters and
the world they
inhabit?
RD - The music
has evolved with the
characters. During
the pilot, the main
characters, Castle and
detective Beckett were
just meeting each
other and there was an
almost primal,
slightly animalistic
element to their
flirting. Now their
relationship is a lot
deeper and the music
has become more
introspective.
TS- Being a
comedy/drama, how has
your approach to
scoring Castle
differed to say, a
straight drama? Is the
act of balancing the
two genres a
hindrance, or does it
allow you greater
freedom to experiment
musically?
RD - Each show I
work on has its own
unique personality and
vibe that I try to tap
into. Even the way
comedy is handled in a
show can widely vary.
My first lesson in
scoring comedy was
working on Buffy the
Vampire Slayer. The
producers took what I
think was a clever
approach to the
comedy: don't play it.
With just a few
exceptions, music
always played the
'straight man', and
sidestepped the humor.
'Clear for the joke'
I would hear in
meetings, meaning a
bar ringout and rest,
or sustain before
continuing.
Occasionally the music
had some
tongue-in-cheek or
winking but not much.
With Castle, the
music plays more
literally. The
producers want the
music to contour with
almost every beat.
Balancing comedy with
drama isn't an awkward
feat; in my mind it’s
a palette and
sensibility choice.
One painting may be
entirely made from
varying shades of
blue. Another may
have blues, reds and
greens.

TS- Recent years have
seen the likes of
Castle, Human Target,
24 and Lost all
provide audiences with
highly cinematic
television experiences
and the musical scores
to match. Do you think
a greater emphasis is
being placed upon
music in TV recently?
RD - The divide
between television and
movies does seem to
have lessened as you
see more feature
actors taking TV
roles. There are
other considerations
behind the trend as
well. Many TV scores
rely on technology to
make delivering
thirty-five minutes of
underscore in four
days possible every
week. Sample
libraries are getting
more and more
cinematic and because
TV composers are
getting closer to a
bigger budget sound,
editors are temping
shows with big feature
scores and the
expectations are high
that what will come
back will satisfy. I
am very happy the
genre of live
orchestral television
scores still exists!
Shows like Lost and
Revenge seem to have
not only caught the
torch passed to them
by the Star Treks and
the Simpsons, but they
also sound new. In
fact, I believe the
flood of cinematic
samples in pro sound
libraries these days
will start to sway our
opinions on what is
fresh, and we may find
ourselves leaving some
of the more
traditional musical
sounds behind.
TS- Your music for
Castle manages to
create an engaging and
cinematic feel while
simultaneously
retaining a unique
sound when compared to
the music heard in
many other TV shows.
How do you ensure that
your music remains
fresh each episode
whilst maintaining and
developing themes and
ideas throughout each
season?
RD - When I
first worked on two
shows at once
('Vanished' and 'The
Unit,') I realized I
needed a bigger space
to work out of. I
found an old vacant
rock and roll studio
in North Hollywood
with a large-ish (1300
sq ft.) live room.
When I first moved in,
it was a lot of empty
space, but over the
years the space has
filled up with my
ever-expanding
collection of music
oddities and
instruments. If
there is a unique
sound to my scores, I
believe it comes from
the live room. For
Richard Castle's
hijinks, I would pull
out a mandolin and
play on it with wire
brushes. I would
also use an Udu
(ceramic drum) for
some of the quirky
Castle moments. I
work with a team, and
sometimes goes down in
the live room that is
worth keeping, we'll
make a sampler
instrument out of it
for future use.
Another aspect to
finding the shows
musical identity
involves the taste of
the producers.
Director/Exec Producer
Rob Bowman confesses
to have a 'string
allergy.'
Self-imposed
limitations are one of
the greatest steps
toward creative
thinking I believe.

"End Credits" - The Entitled
"Paul Sets Up" - The Entitled
TS- Your previous
credits include the
likes of "The Unit",
"Buffy The Vampire
Slayer", "Terriers",
and "The Chicago
Code". With such a
varied back-catalogue,
how do you find your
previous experiences
help you in the
scoring of Castle?
Would you say the
process of scoring
Castle provides a
fresh challenge?
RD - I hadn't
worked on a show quite
like Castle before.
It does have a wide
scope and a range
musically. The
writers keep coming up
with unique ideas for
stories, so the
freshness flows from
the top. Every show
is a workout that
flexes different
musical muscles.
Chicago Code was
great fun to score
because it had an
element of Black Keys
and Smashing Pumpkins
to it with an
aggressive
in-your-face style.
Having to adapt to
different styles is
one of the key
ingredients to keeping
the job satisfying.
TS- Other than a
number of high-profile
TV shows, you have
also worked on feature
films. How do you vary
your approach when
scoring TV as opposed
to film, and do you
have any preference?
RD - Quite often
television wants to
have the scope and
dramatic impact of
feature film, but in
reality the
movie-audience is a
captive audience and
are much less likely
to abandon it halfway
through. Because of
this, TV shows are
produced with more
economical ‘moments’
for the music to take
charge. Probably the
single biggest draw to
scoring films for me
is the importance
placed on quality over
speed. A film score
is more likely to get
mixed by a scoring
engineer and have more
live players on it
simply because you’ll
have more time to get
the job done (or at
least one hopes!)
The TV world is fast
and furious, and
although some shows
manage to pull off
weekly scoring
sessions, it is the
exception not the
rule, unfortunately.
I enjoy scoring both,
for different
reasons. It’s nice to
know you have a steady
job with a successful
series like “Castle”
and honestly, if it
wasn’t for my series
work, I would not have
been able to invest as
much as I did into
films like ‘The
Entitled’. The
majority of my career
thus far has been
television so when the
opportunity comes to
dive into a feature
it’s very refreshing!

TS- With a number of
TV and Film composers
moving into
interactive
entertainment, is the
scoring of video games
something that would
interest you? Would
you have a preference
for a particular style
of video game if you
were to score one?
RD - My favorite
videogames have a
surreal element to
them like Silent Hill,
Bioshock and Max
Payne. I would love
to work in those
genres, but also love
music that helps
trigger feel-good
brain chemistry, so a
nice action game would
be great too!
TS- You have been
working on the new
show Missing. How has
your experience on
that been so far? How
have your compositions
for the show differed
to those of your past
projects?
RD - is a
fact-paced espionage
thriller with an
emotional-dramatic
element to it as well.
They shot it in very
exotic locations in
Europe so the footage
I got to work with is
beautiful. Speaking
of feature film talent
coming to the small
screen, Ashley Judd
plays the lead, a
retired CIA agent who
goes looking for her
abducted son. She,
along with some other
actors from the film
world makes this show
very engaging. We
are mixing episode 7
of 10 today, so in a
few months we'll be
wrapped, long before
the March premiere
date. That in itself
sets it apart from
other projects, in
which we're often
mixing only a few days
before it airs.
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