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Castlevania: Lords of Shadow - Ultimate Edition
Composed by Oscar Araujo
Sumthing Else Music Works (2013)
Rating:
10/10


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More soundclips below provided by AmazonMp3
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“It is truly
saddening to think that OSCAR ARAUJO’S score for LORDS OF SHADOW is
unlikely to find itself celebrated to the same extent as many other
iconic, but arguably inferior video game scores.”
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Highlights in Shadows
Review by Richard Buxton
It has been three years since LORDS OF SHADOW, a reboot of KONAMI’S
classic franchise CASTLEVANIA, first graced consoles. Despite initial fan
backlash against the game’s distinctly different style to its
predecessors, LORDS OF SHADOW went on to become the most successful
release of the long-running franchise. Naturally, in a generation of
countless re-releases and updates, Gabriel Belmont is called upon to slay
the dark lords once again in CASTLEVANIA: LORDS OF SHADOW - ULTIMATE
EDITION. The timing of the game’s release has inevitably resulted in a
lukewarm reception, as the gaze of the gaming world drifts on to a new
generation of consoles. With the release of the ULTIMATE EDITION come new
environments, weapons, and boss battles, but most interestingly for the
musically-inclined, an extended release of Spanish composer OSCAR ARAUJO’S
spectacular original score. Can you really have too much of a good thing?
In this case, no, you cannot.
However, perhaps the most surprising target of the CASTLEVANIA fanbase’s
ire was the score itself. Understandably, given the popularity of previous
CASTLEVANIA music, fans had placed a certain level of expectation on the
notably not Japanese composer OSCAR ARAUJO. Given the change in the game’s
style, a distinct shift in composer and musical style was surely a given.
The tremendously catchy, hook-based tracks of previous releases might have
shone in years gone by, but would undoubtedly stick out sorely in a
game-world highly dependent on a narrative structure such as LORDS OF
SHADOW. One of the common criticisms leveled at ARAUJO’S score, before
many had even heard it in full, was that it consisted of an “epic”
genericism derived from countless Hollywood film scores of yesteryear. One
can only wish that the average Hollywood score approached such a level as
this though. Video game audiences are hardly known for their patience,
occasionally lacking foresight and even hindsight should it suit their
circumstances. Yet it still came as something of a surprise that such an
outlook could come from a collective that spends much of each year
complaining about the stagnation of major franchises whilst failing to
back up their clamours by keeping their wallets shut. Apparently change is
only acceptable with express permission. For many of those with an open
mind, ARAUJO’S score was nothing short of spectacular, and to this day it
remains one of the greatest scores composed for a video game. It may not
have the infectious nostalgic hooks of “Vampire Killer”, “Cross Fear”, and
the many other iconic themes of the CASTLEVANIA of old, but this is a
score that rises above anything previously heard in this musically
celebrated franchise. The release of this ULTIMATE EDITION is subsequently
one that may interest fans of the score more than those of just the game
itself.
Running for a total of one hour and forty-three minutes, ULTIMATE EDITION
provides listeners with an extra thirty-seven minutes of OSCAR ARAUJO’S
thrilling music to enjoy. The first half of the soundtrack is largely
unchanged from the original score released with the game’s collector’s
edition, with the track “Intro” (1) - a track that provides a summary of
the score’s narrative elements with a sweepingly touching opening that
dives into darker, grotesque depths - being the only difference. As is
often the case with an extended score release, the additional material
provided here is not quite up to par with the originally released content.
That being said, ARAUJO’S artistry is so supreme that even the score’s
weaker moments manage to impress.
What makes ARAUJO’S score so impressive, other than the truly beautifully
developed themes, is a universal presence of purpose. Rarely will you find
a moment wasted among the addition cues that make up the second half of
the soundtrack, despite the obvious lack of central importance compared to
the original cues. Cues such as “Pan’s Challenge” (27) and “Waking Dream”
(33) admittedly provide little in the way of challenging music, but remain
worthy of inclusion purely for the situational awareness - reestablishing
the game’s foreboding atmosphere.
Some cues do manage to evoke the brilliance of the first half. The
contrast of the understated but chilling use of choir in “Gabriel” (26)
and “Marie” (32), and its imposing application in “Crow Witch Malphas”
(34) demonstrates ARAUJO’S fascinating ability to evoke a powerful
emotional response regardless of the demands and circumstances set upon
him. This is asserted in the surprisingly upbeat “Quest” (38), a cue that
is far too short, but one that establishes great scale in its playfulness
nonetheless. The extended portion of the score ends on the resolving “Into
Darkness” (42) that fades out on a curiously optimistic note despite its
ominous title.
The decay of time has had no effect on LORDS OF SHADOW’S originally
released material, with each moment retaining the glorious thematic
momentum the score was originally lauded for. The main theme is as
profoundly affecting as ever with its woe-infused opening three note
descent that brings with it a beautiful sense of tragic inevitability. The
opening salvo of action-scoring heard in “Besieged Village” (2), “The Warg”
(3), “Hunting Path” (4) is electric in its combination of dizzying
strings, propulsive brass, and stirring choir.
Composing for action sequences in video games continues to be a stumbling
block for many composers, resulting in lackluster cues that often shrink
in the shadows of the more narrative-dependent cues. No such trouble here
though as ARAUJO’S action cues provide relentless thrills and adventure
that never fail to excite. Despite such exemplary action scoring, LORDS OF
SHADOW’S highlights are still to be found in the score’s story-driven
elements. “Castle Hall” (13), “Laura’s Mercy” (15), and “The God Mask”
(17) all weep with majestic tragedy, a tragedy that is stunningly
constructed with a deeply satisfying and affecting orchestral performance.
“Belmont’s Theme” (18) lacks the vastness of much of the score with its
staccato woodwinds, but has an air of magisterial authority that is
accented by the broad strings and brass that swell deliberately beneath.
The score’s previously released content ends with the heartbreaking “Love
Lost/Final Battle” (21), a cue that perfectly illustrates what makes LORDS
OF SHADOW such an impressive musical endeavor . For such a brief piece,
“Love Lost” bursts with emotion, its rendition of the main theme
expressing an almost indefinable sentiment and an affection of grief,
resolution, and despair that is deeply touching.
It is truly saddening to think that OSCAR ARAUJO’S score for LORDS OF
SHADOW is unlikely to find itself celebrated to the same extent as many
other iconic, but arguably inferior video game scores. Few video games
before and since can boast a soundtrack that reaches such dizzying heights
so consistently. The additional material found in the ULTIMATE EDITION
does reduce the overall quality by a small degree, but the highlights to
be found in this newly heard music arguably make this score all the more
an essential purchase. LORDS OF SHADOW is a score as timeless as the
prince of darkness himself.
Rating:
10/10

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Track |
Track Title |
Track Time |
Rating |
1 |
Intro |
2:41 |
***** |
2 |
Besieged
Village |
4:15 |
***** |
3 |
The Warg |
3:21 |
***** |
4 |
Hunting
Path |
2:22 |
***** |
5 |
The
Dead
Bog |
2:26 |
***** |
6 |
The Swamp Troll |
4:58 |
***** |
7 |
The Ice Titan |
4:11 |
***** |
8 |
Labyrinth Entrance |
1:28 |
**** |
9 |
Waterfalls of Agharta |
2:40 |
***** |
10 |
Agharta |
1:50 |
**** |
11 |
Cornell |
4:06 |
**** |
12 |
Maze Gardens |
3:10 |
***** |
13 |
Castle Hall |
4:03 |
***** |
14 |
The Evil Butcher |
4:01 |
**** |
15 |
Laura's Mercy |
1:451 |
***** |
16 |
Carmilla |
1:57 |
***** |
17 |
The God Mask |
1:13 |
***** |
18 |
Blemont's Theme |
2:45 |
***** |
19 |
Final Confrontation |
6:03 |
***** |
20 |
The End |
5:47 |
**** |
21 |
Love Lost/ The Final Battle |
1:28 |
***** |
22 |
Ascension |
4:05 |
**** |
23 |
Dungeon |
2:09 |
**** |
24 |
Combat Cross |
1:26 |
*** |
25 |
Goblins |
2:31 |
**** |
26 |
Gabriel |
1:29 |
***** |
27 |
Pan's Challenge |
1:14 |
*** |
28 |
Vampire Throneroom |
2:34 |
*** |
29 |
Lycan Combat |
2:26 |
**** |
30 |
Underground Cave |
2:29 |
**** |
31 |
The Mausoleum |
0:18 |
** |
32 |
Marie |
2:12 |
***** |
33 |
Waking Dream |
1:06 |
*** |
34 |
Crow Witch Malphas |
4:28 |
***** |
35 |
Forest Dream |
0:59 |
*** |
36 |
The Abbot |
1:58 |
** |
37 |
Mausoleem Relic |
0:48 |
**** |
38 |
Quest |
0:43 |
**** |
39 |
Lake of Oblivion |
0:50 |
*** |
40 |
Fading World |
1:25 |
**** |
41 |
Bring Her Back |
0:48 |
**** |
42 |
Into Darkness |
1:30 |
***** |
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Total Running Time (approx) |
104 minutes |
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