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Castlevania: Lords of Shadow - Mirror of Fate
Composed by Oscar Araujo
Sumthing Else Music Works (2013)
Rating:
7/10


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More soundclips below provided by AmazonMp3
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“It is truly
saddening to think that OSCAR ARAUJO’S score for LORDS OF SHADOW is
unlikely to find itself celebrated to the same extent as many other
iconic, but arguably inferior video game scores.”
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A Sample of Talent
Review by Edmund Meinerts
Keeping video game sequels straight has always been a bit of a challenge
(is it really MODERN WARFARE 3 or just CALL OF DUTY 372055?) so it’s no
surprise that between 2010’s CASTLEVANIA: LORDS OF SHADOW and its
forthcoming, officially numbered sequel comes 2013’s MIRROR OF FATE, a
spinoff of sorts for the Nintendo 3DS (although it has since spread to
other consoles as well). Providing the music for the reboot of this
classic game series is a virtual unknown, OSCAR ARAUJO – hopefully, this
will be a gateway to more work for the immensely talented Spanish
composer. His first entry into the franchise (recently given the deluxe
2-CD treatment) was a blistering orchestral and choral endeavor of massive
scope, very much in the vein of HOWARD SHORE’s music for the Middle-earth
universe, and is among the most impressive scores ever put to a video
game. Expectations are therefore high to see what his continuing
involvement with the franchise will bring.
Unfortunately, MIRROR OF FATE fails to reach the high bar set by LORDS OF
SHADOW, for reasons that become immediately apparent upon playing the
album’s first cue. Due presumably to the much lower budget allocated to
3DS games, the deep organic environment of the first score has been
replaced by samples and mockups, making the entire score sound like a
demo. And it’s a real shame, because the composition itself is no less
strong than its predecessor on paper; given a proper orchestral rendering,
this could have been a worthy follow-up. As things stand, your enjoyment
of this score will hinge entirely on to what degree you are able to look
past those cheap-sounding samples and appreciate the music itself.
Synth mockups tend to fare a lot better when performing rhythmic,
action-based pieces. When forced into slower, more drawn-out notes, the
cheap sound becomes more obvious. Don’t, therefore, expect a convincing
reprise of the emotional grandeur heard in cues like “Castle Hall,”
“Laura’s Mercy” and “Love Lost” from LORDS OF SHADOW; the equivalents for
MIRROR OF FATE’s cinematics, such as “Gabriel’s Farewell” (2), “Ballroom”
(6), “Library” (8) and “Trevor’s Farewell” (13), though decent, are sadly
underpowered in comparison. The main theme (1) suffers from a similar
affliction, and is furthermore neither particularly memorable nor
integrated into the score proper much. In fairness, the first score
succeeded largely due to its sheer immensity rather than its thematic
material, none of which seems to be reprised here, although there is a
brief snippet of action music from “The Final Confrontation” in this
score’s “Final Fight” (18) cue.
The in-game action material fares much better, picking up in “Prologue”
(3) right where LORDS OF SHADOW left off with those familiar, relentlessly
chugging bass strings driving everything along. ARAUJO seems to have
placed a little more emphasis on percussion this time, a wise choice
considering that instrumental group seems to suffer the least when
sampled. “Night Watchman” (5) is a particularly good example of this, the
almost loop-like drums pushing the music in a more modern direction that
actually functions better in conjunction with the samples than when ARAUJO
is merely trying to emulate the previous score. A pounding low-end piano
in several cues is another clever budgetary alternative.
Fortunately, the balance between action and cinematics is weighted more
heavily in favor of the former than the latter. ARAUJO does a good job of
giving several of his action pieces their own unique characteristics,
which helps the score at least partially avoid the “wall of sound” effect
that plagues a lot of action-heavy video game scores. Examples of this
include the precise, hypnotic, clock-like movement of “Theater” (10) and
alluring, seductive female vocals of “Succubus” (9). Even the more
standard action cues are engaging and welluctured, the final three
standing out in particular.
The key to appreciating MIRROR OF FATE is getting over the initial shock
and disappointment of not hearing the live orchestral performance that
this music undoubtedly deserves. Once (and if) you get over that – and it
is admittedly a major factor to get over – It’s surprising just how
entertaining this score manages to be, a testament to how strong ARAUJO’s
writing is for this franchise. The situation is reminiscent of KEVIN
KLIESCH’s music for the 2011-2012 THUNDERCATS reboot, or the scores
written by composers like FREDERIK WIEDMANN and CHRISTOPHER DRAKE for the
innumerable DC animated films and series – other cases where powerful
compositions manage to shine through despite low-budget renderings. Accept
that this score was never going to truly rival LORDS OF SHADOW and you may
find yourself pleasantly surprised, if not exactly overwhelmed. At the
very least, it serves to hold us over until LORDS OF SHADOW 2 comes out.
Rating:
7/10

Track |
Track Title |
Track Time |
Rating |
1 |
Mirror of Fate
Main Theme |
1:24 |
*** |
2 |
Gabriel's
Farewell |
3:05 |
*** |
3 |
Mirror
of Fate
Prologue |
2:11 |
**** |
4 |
Castle
Arrival |
2:31 |
**** |
5 |
Night
Watchman |
4:04 |
***** |
6 |
Ballroom |
1:39 |
*** |
7 |
Necromancer |
4:48 |
**** |
8 |
Library |
1:40 |
*** |
9 |
Succubus |
4:41 |
***** |
10 |
Theater |
4:23 |
**** |
11 |
Reaver |
5:23 |
**** |
12 |
Carousel |
2:22 |
*** |
13 |
Trevor's Farewell |
1:43 |
*** |
14 |
Executioner |
3:55 |
**** |
15 |
Games Room |
1:34 |
*** |
16 |
Lady of the Crypt |
4:46 |
***** |
17 |
Daemon Lord |
5:12 |
***** |
18 |
Final Fight |
5:59 |
**** |
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Total Running Time (approx) |
62 minutes |
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